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LÖVE: 2D Game Framework for Lua

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NOW LET US Article – LÖVE: 2D Game Framework for Lua

LÖVE is a powerful, free, and open-source framework for building 2D games across multiple platforms using the Lua programming language.

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, macOS, Linux, Android, and iOS.

We use our wiki for documentation. If you need further help, feel free to ask on our forums, our Discord server, or our subreddit.

We use the 'main' branch for development of the next major release, and therefore it should not be considered stable.

There are also branches for currently released major versions, which may have fixes and changes meant for upcoming patch releases within that major version.

We tag all our releases (since we started using mercurial and git), and have binary downloads available for them.

Experimental changes are sometimes developed in a separate love-experiments repository.

Files for releases are in the releases section on GitHub. The site has links to files and additional platform content for the latest release.

There are also unstable/nightly builds:

  • Builds for some platforms are automatically created after each commit and are available through GitHub's CI interfaces.
  • For ubuntu linux they are in ppa:bartbes/love-unstable
  • For arch linux there's love-git in the AUR.

The test suite in testing/ covers all the LÖVE APIs, and tests them the same way developers use them. You can view current test coverage from any action.

You can run the suite locally like you would run a normal LÖVE project, e.g.:

love testing

See the readme in the testing folder for more info.

The best places to contribute are through the issue tracker and the official Discord server or IRC channel.

For code contributions, pull requests and patches are welcome. Be sure to read the source code style guide. Changes and new features typically get discussed in the issue tracker or on Discord or the forums before a pull request is made.

Note: Pull requests, bug reports, and other contributions made with LLM / generative AI technology will not be accepted.

Follow the instructions at the megasource repository page.

Because in-tree builds are not allowed, the Makefiles needs to be generated in a separate build directory. In this example, folder named build is used:

$ cmake -B build -S. --install-prefix $PWD/prefix # this will create the directory `build/`.
$ cmake --build build --target install -j$(nproc) # this will build with all cores and put the files in `prefix/`.

Note: CMake 3.15 and earlier doesn't support --install-prefix. In that case, use -DCMAKE_INSTALL_PREFIX= instead.

Building for iOS requires macOS and Xcode. Visit the Android build repository for build instructions.

Dependencies include: SDL3, OpenGL 3.3+ / OpenGL ES 3.0+ / Vulkan / Metal, OpenAL, Lua / LuaJIT / LLVM-lua, FreeType, harfbuzz, ModPlug, Vorbisfile, Theora.

© 2026 Now Let Us. All rights reserved.

Source: Hacker News

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