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How to Write Unmaintainable Code (1999)

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NOW LET US Article – How to Write Unmaintainable Code (1999)

A satirical guide on writing complex, confusing code to ensure job security by making it impossible for anyone else to maintain.

How To Write Unmaintainable Code

Last updated Thursday, 18-Nov-1999 20:27:28 PDT by Roedy Green ©1997-1999 Canadian Mind Products. This essay is also available in Spanish.

In the interests of creating employment opportunities in the Java programming field, I am passing on these tips from the masters on how to write code that is so difficult to maintain, that the people who come after you will take years to make even the simplest changes. Further, if you follow all these rules religiously, you will even guarantee yourself a lifetime of employment, since no one but you has a hope in hell of maintaining the code.

General Principles

To foil the maintenance programmer, you have to understand how he thinks. He has your giant program. He has no time to read it all, much less understand it. He wants to rapidly find the place to make his change, make it and get out and have no unexpected side effects from the change. He views your code through a tube taken from the centre of a roll of toilet paper. He can only see a tiny piece of your program at a time. You want to make sure he can never get the big picture from doing that. You want to make it as hard as possible for him to find the code he is looking for. But even more important, you want to make it as awkward as possible for him to safely ignore anything.

Specific Techniques

Lie in the comments. You don't have to actively lie, just fail to keep comments as up to date with the code.

Pepper the code with comments like /* add 1 to i */ however, never document wooly stuff like the overall purpose of the package or method.

Make sure that every method does a little bit more (or less) than its name suggests. As a simple example, a method named isValid(x) should as a side effect convert x to binary and store the result in a database.

Use acronyms to keep the code terse. Real men never define acronyms; they understand them genetically.

In the interests of efficiency, avoid encapsulation. Callers of a method need all the external clues they can get to remind them how the method works inside.

If, for example, you were writing an airline reservation system, make sure there are at least 25 places in the code that need to be modified if you were to add another airline. Never document where they are. People who come after you have no business modifying your code without thoroughly understanding every line of it.

In the name of efficiency, use cut/paste/clone/modify. This works much faster than using many small reusable modules.

**Never never **put a comment on a variable. Facts about how the variable is used, its bounds, its legal values, its implied/displayed number of decimal points, its units of measure, its display format, its data entry rules (e.g. total fill, must enter), when its value can be trusted etc. should be gleaned from the procedural code. If your boss forces you to write comments, lard method bodies with them, but never comment a variable, not even a temporary!

Try to pack as much as possible into a single line. This saves the overhead of temporary variables, and makes source files shorter by eliminating new line characters and white space. Tip: remove all white space around operators. Good programmers can often hit the 255 character line length limit imposed by some editors. The bonus of long lines is that programmers who cannot read 6 point type must scroll to view them.

Cd wrttn wtht vwls s mch trsr. When using abbreviations inside variable or method names, break the boredom with several variants for the same word, and even spell it out longhand once in while. This helps defeat those lazy bums who use text search to understand only some aspect of your program. Consider variant spellings as a variant on the ploy, e.g. mixing International colour, with American color and dude-speak kulerz. If you spell out names in full, there is only one possible way to spell each name. These are too easy for the maintenance programmer to remember. Because there are so many different ways to abbreviate a word, with abbreviations, you can have several different variables that all have the same apparent purpose. As an added bonus, the maintenance programmer might not even notice they are separate variables.

Never use an automated source code tidier to keep your code aligned. Lobby to have them banned them from your company on the grounds they create false deltas in PVCS (version control tracking) or that every programmer should have his own indenting style held forever sacrosanct for any module he wrote. Banning them is quite easy, even though they save the millions of keystrokes doing manual alignment and days wasted misinterpreting poorly aligned code. Just insist that everyone use the same tidied format, not just for storing in the common repository, but while they are editing. This starts an RWAR and the boss, to keep the peace, will ban automated tidying. Without automated tidying, you are now free to accidentally misalign the code to give the optical illusion that bodies of loops and ifs are longer or shorter than they really are, or that else clauses match a different if than they really do. e.g. if (a) if (b) x = y; else x = z;

Never put in any { } surrounding your if/else blocks unless they are syntactically obligatory. If you have a deeply nested mixture of if/else statements and blocks, especially with misleading indentation, you can trip up even an expert maintenance programmer.

Rigidly follow the guidelines about no goto, no early returns, and no labelled breaks especially when you can increase the if/else nesting depth by at least 5 levels.

Use very long variable names that differ from each other by only one character, or only in upper/lower case. An ideal variable name pair is swimmer and swimner. Exploit the failure of most fonts to clearly discriminate between ilI1| or oO08 with identifier pairs like parselnt and parseInt or D0Calc and DOCalc. l is an exceptionally fine choice for a variable name since it will, to the casual glance, masquerade as the constant 1. Create varible names that differ from each other only in case e.g. HashTable and Hashtable.

Wherever scope rules permit, reuse existing unrelated variable names. Similarly, use the same temporary variable for two unrelated purposes (purporting to save stack slots). For a fiendish variant, morph the variable, for example, assign a value to a variable at the top of a very long method, and then somewhere in the middle, change the meaning of the variable in a subtle way, such as converting it from a 0-based coordinate to a 1-based coordinate. Be certain not to document this change in meaning.

Use lower case l to indicate long constants. e.g. 10l is more likely to be mistaken for 101 that 10L is.

Ignore the conventions in Java for where to use upper case in variable and class names i.e. Classes start with upper case, variables with lower case, constants are all upper case, with internal words capitalised. After all, Sun does (e.g. instanceof vs isInstanceOf, Hashtable). Not to worry, the compiler won't even issue a warning to give you away. If your boss forces you to use the conventions, when there is any doubt about whether an internal word should be capitalised, avoid capitalising or make a random choice, e.g. use both inputFileName and outputfilename. You can of course drive your team members insane by inventing your own insanely complex naming conventions then berate others for not following them. The ultimate technique is to create as many variable names as possible that differ subtlely from each other only in case.

Never use i for the innermost loop variable. Use anything but. Use i liberally for any other purpose especially for non-int variables. Similary use n as a loop index.

Never use local variables. Whenever you feel the temptation to use one, make it into an instance or static variable instead to unselfishly share it with all the othe

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