A history of RoboCup with Manuela Veloso

Professor Manuela Veloso, a co-founder of RoboCup, recounts the origins of the world's premier robotics competition and its evolution from the mid-90s to a global phenomenon.
RoboCup is an international competition that promotes and advances robotics and AI through the challenges presented by its various leagues. We got the chance to sit down with Professor Manuela Veloso, one of RoboCup’s founders, to find out more about how it all started, how the community has grown over the years, and the vision for the future.
So we are talking about the mid-90s. In terms of the research in those days, it was the beginning of the internet and many AI and computer science researchers were focused on the internet, first on sophisticated search algorithms, on natural language understanding, on information retrieval, and then on software agents and machine learning applied to digital information. From what I recall, there was a smaller group of researchers who were interested in actual, physical robots, and in particular in AI and robotics. I myself was specifically interested in the problem of creating autonomous robots with perception (get information from the world), cognition (select action to achieve goals), and then act (execute the planned actions). This combination of perception, cognition, and action is a very good framework for autonomous robots, because they have to get their information from their sensors, they have to reason about actions to achieve their goals, and then execute them. So, during the 90s, I was at Carnegie Mellon with this AI research goal of integrating perception, cognition, and action in autonomous robots.
Over in Canada there was Alan Mackworth, who jointly with his wonderful student, Michael Sahota, built a one-on-one little autonomous robot soccer set-up. Two robots ran on a small field that had a camera overhead, and aimed at scoring each in one of the two little goals. This work showed that this task of kicking a ball and defending and aiming at a goal could be done autonomously. So it was a tremendous demonstration that a robot soccer world could exist. Mostly at the same time, in Japan, Minoru Asada was showing that a big robot could learn with reinforcement learning how to push a ball into a goal. So you have these one-on-one, fully autonomous little robot cars that were pushing balls around in Canada, and then there was this effort of learning to score with a larger robot in Japan. The learning robot didn’t have a team, it was not a real game, but it was showing that reinforcement learning could learn the skill of aiming into a goal. And then there was also Hiroaki Kitano at Sony who was very interested in little humanoids.
So this is very beautiful because all these things came into play – all of us had different interests.
Alan Mackworth did not get involved with RoboCup, but he gave a demonstration of these one-on-one robots at AAAI in 1994. And in those days, I had a PhD student who had just joined – Peter Stone. And Peter was a serious and passionate soccer player. He saw this little game and he came to me and said, “this is what I want to do for my thesis research, robot soccer!” And for me, I was trying to find a research environment where autonomy was needed in the robot world. I had already a student, Karen Haigh, who was working with autonomous office robots, and learning to plan and execute. But with these soccer robots and Peter Stone’s interest everything came to play, and we started robot soccer research in my lab.
In 1996, there was also a robot soccer effort in South Korea, called MIROSOT, and that’s the first competition we participated in. So Peter Stone, myself, and the team we built at Carnegie Mellon – Sorin Achim and Kwun Han – went to South Korea to participate. From South Korea, we flew to a robot soccer workshop in Japan organized by Minoru Asada and Hiroaki Kitano. Also in attendance were Dominique Duhaut, Itsuki Noda, Silvia Coradeschi, and Enrico Pagello. And that’s where RoboCup really started – we decided to do a competition. And the good thing was that Kitano was the chair of IJCAI, which was going to happen in Osaka in the summer of 1997. So we are there in Osaka and literally we came up with this idea of having a robot soccer competition, RoboCup. It was a big moment for us as researchers. We had to come up with the rules of this competition so that people would be able to participate seven months later. We came up with the three leagues that we were interested in and had expertise in.
The small size league, building upon our Carnegie Mellon interests, would have a field with a camera overhead connected to a computer and then the computer would remotely control the robots through radio.
Then Minoru Asada had these bigger robots with wheels, and we created a league that we call the middle-size league to include the robotics research of Minoru Asada and others. And then Itsuki Noda was interested in creating a simulation environment. We thought that this would help get more people participating in this task of robot soccer.
So that’s how the three leagues started: the small size, the middle size, and the simulation. Hiroaki Kitano, Dominique Duhaut and I were in charge of the small-size league, Minoru Asada was in charge of the middle-size league, and Itsuki Noda ran the simulation league.
One of the challenges was to come up with the rules and define the robots and playing fields. I remember my own pragmatism in suggesting that we play on a ping-pong table for the small-size, as a ping-pong table is something that exists in the whole world. That meant that we would have a playing surface, with defined size and texture, anywhere in the world. We decided one ping-pong table for the small-size league, and nine ping-pong tables for the middle-size league.
In the summer of 1997, at IJCAI, when we all went to the actual first RoboCup competition, the space was gorgeous. Hiroaki Kitano had made these beautiful fields and white bleachers around the fields. It was a very beautiful space with an area with computers for the simulation league. There were 80 teams that had joined the simulation online. We were, I believe, five teams for the small size league and about eight to ten for the middle size league.
That’s how it all started. And 1997 it was in Osaka, in 1998 Dominique Duhaut organized RoboCup in Paris, at a modern Science Center, La Villette. And then in 1999, RoboCup was organized by Silvia Coradeschi, in Stockholm, again co-located with the IJCAI conference. In these three years 1997, ’98, and ’99, there were only these three leagues, small size, middle size, and simulation. It was the foundation of everything. RoboCup grew consistently every year in terms of the number of teams, the number of participants, and the number of participating countries.
Well, nothing was necessarily planned, it was more related to the research interests that people had. So when we were in Melbourne in 2000, there were two things that were added. One was RoboCupJunior. There was a professor, Elizabeth Sklar, who had a tremendous interest in robotics education for children. She proposed the RoboCupJunior competitions for children K-12. The goal of RoboCupJunior was to train all these young people to do research in robotics. It was and it still is extremely successful. In Melbourne there were probably the same number of children as there were people competing in what we now call the major leagues. As well as the soccer leagues, Elizabeth also ran a dance competition. This was very impressive – the children would dance on stage with their designed, built, and programmed mobile robots.
I believe that the rescue league was also introduced in 2000. The reason why we came up with rescue was because in those days, there was a lot of research on robots in disaster environments. So many people in our groups had an interest in developing robots that were able to handle disaster environments. So, we included that interest. And later on, @home was also introduced because people had an interest in robots in the home environment.
Source: Robohub








